AoeStats
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Socotra

505406049Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 51m 40s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Dravidians · Ukraine
1139
+45
🇸🇮 Ethiopians · Slovenia
1110
+18
🇩🇪 Celts · Germany
1171
-18
🇺🇸 Bulgarians · United States
1171
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 2,425 9:12 22:37 33:41 ⚔ Archer Rush
35 1,823 13:29 19:05 40:33 ⚔ Drush FC
23 1,194 12:03 22:59 42:30 ⚔ Drush into Skirms
19 1,007 10:41 23:38 42:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,830 12,742 7,315 1,135 38,022 42,675
16,305 13,051 7,415 850 37,621 52,100
9,255 11,444 9,530 750 30,979 31,596
11,355 9,794 3,950 1,550 26,649 28,265
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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