AoeStats
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Arena

510824254Analyzed
2v2 RM · 7h ago on Oct 2, 2026· 49m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1047
+13
🇨🇳 Varangians · China
1041
+13
🇬🇧 Bohemians · United Kingdom
987
-13
🇨🇿 Goths · Czechia
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,500 10:33 15:08 28:21 ⛏ Fast Castle
27 1,333 11:23 15:32 34:39 ⛏ Fast Castle
21 1,017 11:50 16:10 29:16 ⛏ Fast Castle
13 652 9:25 16:27 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,700 20,363 15,815 1,650 81,528 94,024
27,705 11,995 18,015 1,500 59,215 66,695
16,485 13,240 13,515 2,050 45,290 50,305
12,010 11,415 9,055 2,060 34,540 41,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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