AoeStats
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Black Forest

510784200Analyzed
2v2 RM · 9h ago on Oct 2, 2026· 46m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1058
+13
🇫🇷 Magyars · France
1035
+14
🇩🇪 Saxons · Germany
1000
-40
🇨🇿 Byzantines · Czechia
969
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,058 12:11 18:32 38:50 ⛏ Fast Castle
23 1,069 15:39 32:44 — ⚔ Fish Boom into M@A into Towers into Scouts
23 1,069 13:10 17:37 34:11 ⛏ Fish Boom FC
18 835 12:26 18:18 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,860 20,559 16,165 3,015 66,599 74,787
18,840 14,440 14,485 2,900 50,665 56,307
16,040 15,075 3,825 2,070 37,010 37,308
12,620 8,311 3,395 885 25,211 30,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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