AoeStats
← Kapitan Klak

Coastal Forest

510794717Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 60m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Romans · India
853
+14
🇧🇷 Persians · Brazil
790
+16
🇨🇳 Huns · China
721
+19
🇺🇸 Khmer · United States
718
+19
🇪🇸 Franks · Spain
868
-19
🇨🇿 Bohemians · Czechia
789
-17
🇮🇹 Danes · Italy
788
-17
🇩🇪 Armenians · Germany
748
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,733 12:49 30:27 45:13 ⚔ Drush into Archers into Fish Boom
23 1,413 13:38 18:50 30:57 ⛏ Fish Boom FC
16 962 13:37 21:22 39:12 ⛏ Fast Castle
16 971 14:10 25:17 48:23 ⛏ Fish Boom into Fire Galleys
16 973 12:20 17:59 27:00 ⛏ Fish Boom FC
16 945 11:00 16:51 41:57 ⛏ Fast Castle
15 894 11:00 15:49 44:40 ⛏ Fast Castle
7 432 36:16 48:18 55:17 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
35,670 41,285 26,865 2,960 106,780 119,001
28,985 18,005 25,650 2,970 75,610 78,563
23,690 25,395 11,365 1,260 61,710 64,003
26,145 15,365 17,905 1,800 61,215 67,881
25,070 16,363 12,010 3,780 57,223 75,416
26,755 9,745 13,470 2,900 52,870 75,797
19,290 18,435 10,905 2,340 50,970 57,033
8,800 5,575 1,525 965 16,865 18,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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