AoeStats
← Kapitan Klak

Oasis

509847415Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 17m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
913
+16
🇹🇼 Jurchens · Taiwan
884
+17
🇨🇿 Bohemians · Czechia
794
+21
🇨🇳 Celts · China
749
+22
🇦🇺 Khmer · Australia
957
-21
🇺🇸 Franks · United States
934
-20
🇪🇸 Byzantines · Spain
920
-20
🇲🇽 Varangians · Mexico
803
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 571 12:15 — —
24 437 11:33 15:29 — ⛏ Fast Castle
23 404 13:26 — —
22 400 12:22 16:21 — ⛏ Fast Castle
21 385 10:30 15:52 — ⛏ Fast Castle
18 328 9:37 15:02 — ⛏ Fast Castle
15 263 12:47 17:06 — ⛏ Fast Castle
11 191 14:23 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,300 2,740 300 100 7,440 7,709
4,000 1,175 50 1,225 6,450 7,178
3,350 2,090 250 100 5,790 6,364
3,100 1,530 200 395 5,225 5,418
2,660 2,009 325 150 5,144 5,477
2,550 1,480 200 0 4,230 5,574
2,575 1,200 200 0 3,975 6,764
2,450 1,095 50 0 3,595 5,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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