AoeStats
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Coastal Forest

510769726Analyzed
2v2 RM · 4h ago on Oct 2, 2026· 63m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1308
+10
🇫🇷 Byzantines · France
962
+22
🇹🇼 Bohemians · Taiwan
1146
-16
🇹🇼 Varangians · Taiwan
1136
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 3,736 11:00 16:15 38:30 ⛏ Fish Boom FC
50 3,201 11:12 15:37 — ⛏ Fish Boom FC
41 2,581 9:54 19:27 — ⚔ Archer Rush
31 1,940 9:28 13:49 42:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,505 40,254 19,545 3,110 88,414 92,750
49,985 16,905 10,760 200 77,850 83,287
29,680 16,285 9,240 3,250 58,455 58,930
11,955 23,731 14,115 3,450 53,251 56,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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