AoeStats
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African Clearing

510738764Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 43m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Malians · China
1320
+16
🇭🇰 Persians · Hong Kong SAR China
1316
+16
1282
+18
🇪🇸 Vietnamese · Spain
1368
-18
🇫🇷 Mongols · France
1353
-18
🇦🇺 Khitans · Australia
1254
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,367 12:59 16:45 33:41 ⛏ Fast Castle
46 1,993 13:16 17:15 38:07 ⛏ Fast Castle
44 1,932 12:17 17:22 38:38 ⛏ Fast Castle
38 1,660 13:03 16:38 36:15 ⛏ Fast Castle
32 1,384 14:03 17:55 40:21 ⛏ Fast Castle
24 1,038 13:09 17:56 43:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,610 14,669 15,710 1,050 57,039 64,445
20,250 9,110 7,390 1,830 38,580 42,174
17,785 9,714 8,460 1,700 37,659 40,569
14,505 11,855 7,670 3,125 37,155 40,123
13,685 12,183 8,530 2,025 36,423 39,683
7,400 10,100 5,035 1,080 23,615 26,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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