AoeStats
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Nomad

510455219Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 51m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1298
+14
🇲🇽 Persians · Mexico
1276
+15
🇨🇳 Spanish · China
1273
+15
🇭🇰 Dravidians · Hong Kong SAR China
1268
+15
🇦🇷 Vietnamese · Argentina
1285
-17
🇵🇪 Celts · Peru
1266
-15
🇵🇪 Persians · Peru
1225
-14
🇦🇷 Varangians · Argentina
1213
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 2,890 13:29 19:46 30:53 ⛏ Fish Boom FC
51 2,639 13:02 21:34 42:18 ⚔ Fish Boom into Fire Galleys FC into Towers
46 2,380 13:34 17:33 33:14 ⛏ Fish Boom FC
46 2,363 13:14 20:59 38:12 ⛏ Fish Boom into Galleys FC
35 1,807 13:16 24:41 45:59 ⛏ Fish Boom into Fire Galleys FC into Galleys
30 1,577 14:04 18:21 30:19 ⛏ Fish Boom FC
28 1,435 15:28 20:25 43:08 ⛏ Fish Boom FC
21 1,094 14:24 19:32 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,465 19,015 13,540 1,700 58,720 61,082
25,110 21,162 8,375 3,105 57,752 60,023
24,000 11,184 14,160 2,255 51,599 55,462
17,650 21,430 10,045 2,450 51,575 67,446
15,820 15,276 7,910 3,010 42,016 44,071
17,630 15,438 6,380 1,745 41,193 46,191
13,815 15,006 6,415 2,380 37,616 44,095
8,865 9,563 1,610 1,425 21,463 23,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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