AoeStats
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African Clearing

510446661Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 36m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1246
+14
🇳🇿 Maya · New Zealand
1240
+15
🇭🇰 Cumans · Hong Kong SAR China
1239
+15
🇨🇱 Ethiopians · Chile
1168
+17
🇦🇷 Malians · Argentina
1233
-16
🇦🇷 Danes · Argentina
1229
-16
🇦🇷 Georgians · Argentina
1200
-15
🇦🇷 Saracens · Argentina
1166
-14
Player eAPM Actions Feudal Castle Imperial Opening
58 2,084 11:10 21:18 34:41 ⛏ Fast Castle
37 1,348 16:01 19:45 — ⛏ Fast Castle
33 1,197 13:52 18:00 — ⛏ Fast Castle
31 1,121 12:52 25:19 — ⚔ Archer Rush
28 1,006 13:02 16:41 — ⛏ Fast Castle
27 985 13:21 18:08 — ⛏ Fast Castle
26 922 12:40 22:09 — ⚔ Archer Rush
25 903 14:32 18:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,185 8,995 5,300 950 34,430 35,644
7,005 9,071 2,790 2,250 21,116 23,491
6,675 6,401 2,595 1,710 17,381 17,340
7,540 5,940 2,550 890 16,920 19,859
7,115 5,645 2,760 1,150 16,670 17,245
6,395 5,148 1,470 950 13,963 15,402
4,850 5,427 1,495 1,150 12,922 13,726
5,500 4,975 1,350 425 12,250 13,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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