AoeStats
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Nomad

509585620Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 39m 46s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1241
+18
🇫🇮 Franks · Finland
1224
+18
🇳🇱 Vietnamese · Netherlands
1173
+20
🇫🇮 Varangians · Finland
1105
+23
🇮🇳 Persians · India
1327
-22
🇵🇪 Armenians · Peru
1284
-20
🇨🇳 Spanish · China
1252
-19
🇭🇰 Dravidians · Hong Kong SAR China
1226
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,617 12:38 18:31 — ⛏ Fish Boom FC
29 1,158 13:49 20:47 39:14 ⛏ Fish Boom FC
27 1,076 12:56 18:34 39:02 ⛏ Fish Boom FC
22 867 15:45 21:27 — ⛏ Fish Boom FC
22 892 13:11 16:58 — ⛏ Fish Boom FC
20 790 12:47 16:08 — ⛏ Fish Boom FC
17 663 14:43 18:16 — ⛏ Fish Boom FC
16 628 13:25 18:06 37:22 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,420 16,900 5,990 1,000 36,310 38,252
8,285 9,294 5,345 2,105 25,029 28,598
10,190 6,600 4,920 300 22,010 30,373
8,630 5,227 4,625 1,635 20,117 21,828
5,790 5,746 3,230 1,040 15,806 18,004
4,980 4,495 730 400 10,605 11,538
3,400 2,950 250 755 7,355 7,467
2,535 2,298 250 100 5,183 6,871
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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