AoeStats
← Raiquen

Arabia

509998408Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 60m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Inca · Argentina
1002
+11
🇦🇷 Maya · Argentina
960
+13
🇦🇷 Byzantines · Argentina
956
+13
🇦🇷 Burgundians · Argentina
946
+13
🇩🇪 Saxons · Germany
908
-13
🇨🇱 Romans · Chile
897
-13
🇲🇽 Persians · Mexico
874
-12
🇸🇪 Saxons · Sweden
873
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,539 10:12 25:55 42:00 ⚔ Archers into Skirms
38 2,320 10:35 22:56 39:32 ⚔ Scout Rush
31 1,886 12:30 19:30 42:51 ⛏ Fast Castle
31 1,857 10:09 20:34 37:50 ⛏ Fast Castle
26 1,585 11:19 24:14 46:00 ⚔ Champi Rush
22 1,308 10:25 23:20 42:21 ⚔ Archers into Scouts
18 1,058 12:10 26:02 44:31 ⚔ Archer Rush
10 578 13:27 18:51 38:18

Resources

Player Food Wood Gold Stone Spent Collected
12,460 30,010 27,270 2,090 71,830 79,219
23,655 22,222 12,015 4,180 62,072 78,817
18,380 13,972 11,300 2,800 46,452 61,951
23,165 11,110 8,885 2,875 46,035 51,206
16,080 5,593 9,420 2,150 33,243 35,153
10,600 12,665 5,220 1,305 29,790 35,614
10,630 9,200 6,750 1,500 28,080 34,303
7,295 8,335 2,580 1,850 20,060 20,681
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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