Fortress
509520348Analyzed4v4 RM
·
4d ago on Sep 27, 2026·
74m 2s·
8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 72,670 analysed team-game players on Fortress.
Abhyasin
D
Feudal Age
10:04
vs 7:49
btm 4%
Castle Age
16:23
vs 12:34
btm 11%
Imperial Age
39:34
vs 28:24
btm 4%
eAPM
21
vs 25
btm 34%
First military
21:18
vs 15:31
btm 19%
▼
Slow Feudal Age at 10:04 — slower than 96% of analysed players on Fortress
▼
Slow Castle Age at 16:23 — slower than 89% of analysed players on Fortress
▼
Slow Imperial Age at 39:34 — slower than 96% of analysed players on Fortress
▼
Loom after the Feudal click (36:34) — usually safest before it
▲
Town centers almost never idle — 29s across the first 16:23
c190
C
Feudal Age
8:04
vs 7:49
btm 39%
Castle Age
13:40
vs 12:34
btm 32%
Imperial Age
35:06
vs 28:24
btm 11%
eAPM
33
vs 25
top 28%
First military
25:22
vs 15:31
btm 7%
▼
Slow Imperial Age at 35:06 — slower than 89% of analysed players on Fortress
▼
First military only at 25:22 (Camel Scout) — later than 93% of analysed players on Fortress
▲
Town centers almost never idle — 4s across the first 13:40
Raiquen
B
Feudal Age
7:48
vs 7:49
top 49%
Castle Age
12:36
vs 12:34
btm 49%
Imperial Age
28:26
vs 28:24
top 50%
eAPM
34
vs 25
top 27%
First military
11:53
vs 15:31
top 14%
▼
Loom after the Feudal click (6:18) — usually safest before it
▲
Early military at 11:53 (Spearman) — earlier than 86% of analysed players on Fortress
▲
Town centers almost never idle — 18s across the first 12:36
Arianna Ishikawa
D
Feudal Age
9:08
vs 7:49
btm 12%
Castle Age
15:18
vs 12:34
btm 17%
Imperial Age
30:44
vs 28:24
btm 31%
eAPM
25
vs 25
top 50%
First military
29:12
vs 15:31
btm 2%
▼
Slow Feudal Age at 9:08 — slower than 88% of analysed players on Fortress
▼
Slow Castle Age at 15:18 — slower than 83% of analysed players on Fortress
▼
Loom after the Feudal click (16:43) — usually safest before it
▼
First military only at 29:12 (Spearman) — later than 98% of analysed players on Fortress
▲
Town centers almost never idle — 23s across the first 15:17
Mushu_Sellout
C
Feudal Age
9:31
vs 7:49
btm 8%
Castle Age
14:17
vs 12:34
btm 25%
Imperial Age
50:39
vs 28:24
btm 0%
eAPM
45
vs 25
top 9%
First military
3:36
vs 15:31
top 0%
▼
Slow Feudal Age at 9:31 — slower than 92% of analysed players on Fortress
▼
Slow Castle Age at 14:17 — slower than 75% of analysed players on Fortress
▼
Slow Imperial Age at 50:39 — slower than 100% of analysed players on Fortress
▲
High eAPM (45) — top quarter of analysed players
▼
Loom after the Feudal click (19:39) — usually safest before it
▲
Early military at 3:36 (Militia) — earlier than 100% of analysed players on Fortress
▲
Town centers almost never idle — 32s across the first 14:17
CodeRed7109
A
Feudal Age
7:45
vs 7:49
top 47%
Castle Age
11:56
vs 12:34
top 34%
Imperial Age
26:20
vs 28:24
top 30%
eAPM
28
vs 25
top 41%
First military
16:10
vs 15:31
btm 45%
▲
Fast Imperial Age at 26:20 — faster than 70% of analysed players on Fortress
▲
Town centers almost never idle — 25s across the first 11:56
Hatsbruv
C
Feudal Age
6:47
vs 7:49
top 9%
Castle Age
19:56
vs 12:34
btm 3%
Imperial Age
42:08
vs 28:24
btm 2%
eAPM
20
vs 25
btm 31%
First military
25:31
vs 15:31
btm 7%
▲
Fast Feudal Age at 6:47 — faster than 91% of analysed players on Fortress
▼
Slow Castle Age at 19:56 — slower than 97% of analysed players on Fortress
▼
Slow Imperial Age at 42:08 — slower than 98% of analysed players on Fortress
▼
Loom after the Feudal click (16:00) — usually safest before it
▼
First military only at 25:31 (Skirmisher) — later than 93% of analysed players on Fortress
▲
Town centers almost never idle — 27s across the first 19:56
Weathergolf55
C
Feudal Age
8:00
vs 7:49
btm 41%
Castle Age
12:18
vs 12:34
top 44%
Imperial Age
27:41
vs 28:24
top 43%
eAPM
13
vs 25
btm 11%
First military
24:40
vs 15:31
btm 9%
▼
Low eAPM (13) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 24:40 (Knight) — later than 91% of analysed players on Fortress
▲
Town centers almost never idle — 21s across the first 12:18