AoeStats
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Fortress

509520348Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 74m 2s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Berbers · Latvia
930
+16
🇵🇪 Burgundians · Peru
897
+17
🇨🇱 Romans · Chile
879
+18
🇦🇷 Byzantines · Argentina
868
+48
🇺🇸 Japanese · United States
1196
-28
🇺🇸 Italians · United States
937
-18
🇺🇸 Franks · United States
921
-17
🇺🇸 Cumans · United States
651
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 3,359 9:31 14:17 50:39 ⚔ Drush FC
34 2,501 7:48 12:36 28:26 ⛏ Fast Castle
33 2,439 8:04 13:40 35:06 ⛏ Fast Castle
28 2,063 7:45 11:56 26:20 ⛏ Fast Castle
25 1,817 9:08 15:18 30:44 ⛏ Fast Castle
21 1,584 10:04 16:23 39:34 ⛏ Fast Castle
20 1,458 6:47 19:56 42:08 ⛏ Fast Castle
13 936 8:00 12:18 27:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,185 51,938 29,225 3,295 129,643 152,359
37,095 51,295 32,010 6,660 127,060 135,884
41,065 35,120 36,030 2,590 114,805 128,599
32,675 41,164 15,175 4,180 93,194 94,002
37,355 39,695 8,885 1,325 87,260 123,029
26,600 27,450 16,425 2,475 72,950 79,860
30,155 13,555 23,820 400 67,930 75,708
21,595 23,290 5,780 4,530 55,195 59,770
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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