AoeStats
← Ja1r

Pilgrims

509805848Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 27m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
989
+12
🇨🇱 Chinese · Chile
924
+15
🇨🇴 Goths · Colombia
900
+16
🇩🇪 Vietnamese · Germany
868
+41
🇺🇸 Slavs · United States
957
-18
🇺🇸 Franks · United States
882
-14
🇲🇽 Varangians · Mexico
881
-14
🇺🇸 Dravidians · United States
870
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,094 14:00 22:48 — ⛏ Fish Boom into Fire Galleys FC
26 722 12:47 17:12 22:02 ⛏ Fish Boom FC into Fast Imp
24 652 10:53 23:45 — ⛏ Fish Boom into Fire Galleys into Galleys FC
20 555 13:36 23:18 — ⛏ Fish Boom FC
18 499 11:06 22:58 — ⛏ Fish Boom into Fire Galleys FC
15 411 13:22 24:14 — ⛏ Fish Boom FC
12 343 13:17 18:23 — ⛏ Fish Boom into Fire Galleys FC
11 309 11:11 21:42 — ⛏ Fish Boom into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
6,850 7,675 1,735 320 16,580 18,244
5,350 6,340 2,855 100 14,645 14,432
4,070 7,168 2,205 895 14,338 14,435
5,345 6,935 1,840 200 14,320 15,624
5,225 5,576 1,135 850 12,786 14,033
4,725 5,771 1,010 100 11,606 13,108
4,850 5,115 250 950 11,165 11,588
3,770 4,983 885 485 10,123 11,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.