AoeStats
← KarleEgon

Black Forest

510567903Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1078
+15
🇹🇼 Poles · Taiwan
1071
+15
🇹🇼 Vietnamese · Taiwan
1021
+17
🇨🇳 Italians · China
958
+19
🇮🇳 Persians · India
1111
-19
🇺🇸 Danes · United States
1051
-17
🇻🇪 Vikings · Venezuela
1030
-16
🇩🇪 Bulgarians · Germany
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,505 10:42 15:59 31:09 ⛏ Fast Castle
34 1,397 10:14 14:46 27:16 ⛏ Fast Castle
29 1,174 11:11 15:24 29:56 ⛏ Fast Castle
28 1,164 13:28 19:17 37:40 ⚔ FC into Archers
28 1,148 22:08 25:46 32:19 ⚔ Drush FC into Fast Imp
20 821 17:58 26:48 36:57 ⛏ Fast Castle
20 840 12:22 23:17 — ⚔ Skirmisher Rush
13 532 12:12 19:47 35:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,045 20,430 15,410 1,500 65,385 69,305
27,670 15,300 19,045 1,110 63,125 69,661
23,095 16,000 17,495 1,000 57,590 64,111
13,350 12,407 5,770 1,230 32,757 36,969
13,205 7,517 4,135 1,600 26,457 37,611
11,200 7,043 3,225 490 21,958 30,095
8,615 5,621 1,695 1,620 17,551 18,426
6,505 2,930 1,220 490 11,145 14,246
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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