AoeStats
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Arena

510165681Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 65m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Danes · Italy
1027
+16
🇨🇴 Bulgarians · Colombia
990
+17
🇩🇰 Turks · Denmark
989
+17
🇮🇹 Byzantines · Italy
886
+22
🇺🇸 Vietnamese · United States
1050
-19
🇵🇱 Poles · Poland
1050
-19
🇨🇳 Goths · China
1018
-44
🇮🇩 Teutons · Indonesia
964
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 2,062 10:40 15:17 33:04 ⛏ Fast Castle
31 2,033 10:36 20:06 35:18 ⚔ Drush FC
30 1,982 11:54 15:48 31:00 ⛏ Fast Castle
27 1,733 9:58 17:01 33:07 ⛏ Fast Castle
24 1,564 10:33 15:34 28:30 ⛏ Fast Castle
24 1,531 10:32 14:55 30:48 ⛏ Fast Castle
21 1,344 11:52 15:59 31:13 ⛏ Fast Castle
20 1,330 12:41 17:36 37:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,250 24,555 25,055 4,260 108,120 112,392
47,250 27,435 21,335 3,330 99,350 131,627
42,785 24,385 20,295 2,680 90,145 94,161
36,690 29,585 16,780 4,850 87,905 101,510
37,075 30,770 16,230 2,630 86,705 90,120
35,185 21,640 25,965 3,100 85,890 104,118
22,390 24,665 8,645 955 56,655 60,859
26,685 17,390 8,320 2,450 54,845 60,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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