AoeStats
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Black Forest

510621140Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1148
+15
🇵🇰 Persians · Pakistan
1144
+15
🇺🇸 Khmer · United States
1140
+15
🇲🇽 Portuguese · Mexico
1070
+17
🇧🇷 Mongols · Brazil
1135
-16
🇨🇦 Britons · Canada
1126
-16
🇮🇹 Danes · Italy
1122
-16
🇮🇹 Poles · Italy
1088
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 2,295 10:54 17:17 31:54 ⛏ Fish Boom FC
32 1,337 10:06 17:49 27:07 ⛏ Fish Boom FC
31 1,328 11:22 18:25 27:24 ⛏ Fish Boom FC
29 1,232 12:03 18:10 30:53 ⛏ Fish Boom FC
29 1,217 13:58 17:37 31:29 ⛏ Fish Boom FC
22 938 11:45 17:37 36:20 ⛏ Fast Castle
21 869 11:36 19:21 31:14 ⛏ Fish Boom FC
15 651 13:08 19:10 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,965 19,460 19,895 4,200 71,520 81,088
16,470 18,965 9,690 4,535 49,660 59,047
24,105 12,463 9,770 1,600 47,938 53,878
13,725 18,577 7,540 2,990 42,832 53,533
12,950 16,333 10,305 2,735 42,323 49,723
15,000 14,947 7,840 1,810 39,597 45,637
15,045 14,434 6,185 2,515 38,179 42,845
12,940 9,937 4,145 2,285 29,307 40,256
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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