AoeStats
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Black Forest

509539908Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 64m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1205
+16
🇨🇱 Dravidians · Chile
1170
+17
🇺🇸 Teutons · United States
1149
+18
🇺🇸 Varangians · United States
1131
+19
🇳🇿 Bohemians · New Zealand
1237
-19
🇨🇳 Celts · China
1201
-18
🇷🇺 Cumans · Russia
1198
-18
🇳🇿 Aztecs · New Zealand
1141
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 4,073 9:55 24:45 37:20 ⛏ Fish Boom
43 2,755 9:45 27:02 35:24 ⚔ Scout Rush
40 2,536 10:08 14:24 30:31 ⛏ Fast Castle
31 1,991 12:39 16:46 30:22 ⚔ FC into Scouts
31 2,020 11:01 18:09 32:08 ⛏ Fish Boom FC
30 1,925 10:18 16:43 28:47 ⛏ Fish Boom FC
30 1,941 11:30 15:16 29:37 ⛏ Fast Castle
24 1,564 13:00 19:12 30:25 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
67,440 21,845 51,920 850 142,055 153,579
44,130 42,320 15,010 3,020 104,480 113,081
55,720 25,799 15,510 2,250 99,279 116,677
40,475 28,682 22,540 4,895 96,592 112,987
24,405 41,495 20,785 1,930 88,615 103,349
33,485 29,328 22,495 1,140 86,448 115,720
32,995 18,405 16,685 1,900 69,985 100,553
23,895 27,083 14,750 2,590 68,318 82,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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