AoeStats
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Arabia

509516199Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 5m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Hindustanis · Uruguay
1287
+13
🇦🇷 Varangians · Argentina
1264
+14
🇺🇾 Persians · Uruguay
1247
+14
🇺🇾 Maya · Uruguay
1157
+19
🇺🇸 Tatars · United States
1247
-16
🇨🇳 Koreans · China
1213
-15
🇺🇸 Franks · United States
1209
-15
🇨🇱 Vikings · Chile
1184
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 258 — — —
44 223 — — —
42 214 — — —
35 179 — — —
33 168 — — —
31 160 — — —
25 127 — — —
16 81 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,000 230 50 0 1,280 1,137
950 125 0 0 1,075 1,065
800 225 0 0 1,025 989
800 150 0 0 950 954
700 175 50 0 925 621
700 175 0 0 875 925
350 150 0 0 500 573
300 100 0 0 400 372
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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