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Fortress

509497066Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 39m 3s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Poles · Chile
1171
+13
🇲🇽 Danes · Mexico
1166
+13
🇦🇺 Persians · Australia
1157
+13
🇨🇳 Huns · China
1135
+14
🇫🇷 Italians · France
1146
-14
🇧🇷 Mongols · Brazil
1120
-14
🇮🇹 Celts · Italy
1083
-13
🇨🇦 Cumans · Canada
1061
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,131 8:09 11:58 25:40 ⛏ Fast Castle
35 1,367 7:51 11:43 29:34 ⛏ Fast Castle
33 1,278 7:37 11:41 30:03 ⛏ Fast Castle
29 1,141 6:22 10:41 24:54 ⛏ Fast Castle
27 1,048 7:02 11:13 27:29 ⛏ Fast Castle
26 1,032 8:12 12:05 25:49 ⛏ Fast Castle
20 783 10:51 16:48 29:00 ⛏ Fast Castle
15 574 6:51 18:22 28:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,410 11,865 6,025 3,115 48,415 54,525
20,795 14,465 11,485 1,630 48,375 51,990
20,620 9,080 10,870 300 40,870 52,377
12,600 12,905 8,600 1,565 35,670 39,774
13,655 10,095 8,215 2,000 33,965 37,115
16,940 6,955 8,995 950 33,840 35,958
13,790 9,640 4,900 900 29,230 30,299
13,675 9,451 3,195 1,665 27,986 34,157
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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