AoeStats
← fat_dgk

Nomad

509393524Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 65m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1176
+13
🇨🇱 Dravidians · Chile
1175
+13
🇺🇸 Malay · United States
1167
+14
🇨🇦 Lithuanians · Canada
1165
+14
🇸🇪 Vietnamese · Sweden
1153
-15
🇸🇪 Varangians · Sweden
1121
-14
🇫🇮 Byzantines · Finland
1102
-13
🇸🇪 Franks · Sweden
1086
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 4,119 13:06 25:12 40:41 ⛏ Fish Boom into Galleys into Fire Galleys FC
45 2,925 14:18 21:43 39:05 ⛏ Fish Boom FC
41 2,686 15:01 37:53 51:42 ⚔ Fish Boom into M@A into Scouts
32 2,084 15:22 21:30 30:32 ⛏ Fish Boom FC
31 2,053 14:04 26:36 39:43 ⛏ Fish Boom into Fire Galleys FC
30 1,941 15:11 19:25 35:48 ⚔ Fish Boom into Scouts
21 1,371 14:47 24:41 34:11 ⛏ Fish Boom into Galleys into Fire Galleys FC
19 1,216 16:28 20:34 37:33 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,870 41,641 25,400 6,625 93,536 109,334
33,475 34,595 18,030 6,885 92,985 103,776
36,540 26,690 25,075 3,300 91,605 93,487
31,540 27,121 15,340 5,550 79,551 85,085
34,100 21,151 16,690 3,825 75,766 79,708
26,110 13,770 15,675 1,330 56,885 59,700
21,855 22,595 6,760 4,750 55,960 59,561
26,635 14,890 11,215 950 53,690 65,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.