AoeStats
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Oasis

509386738Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 43m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1174
+14
🇲🇳 Celts · Mongolia
1174
+14
🇨🇱 Poles · Chile
1161
+14
🇨🇳 Franks · China
1156
+15
🇬🇧 Saxons · United Kingdom
1156
-16
🇸🇰 Franks · Slovakia
1149
-15
🇺🇦 Teutons · Ukraine
1129
-14
🇨🇳 Bohemians · China
1080
-12
Player eAPM Actions Feudal Castle Imperial Opening
54 2,384 9:45 22:27 37:45 ⚔ Scout Rush
52 2,289 9:40 18:47 30:45 ⛏ Fast Castle
45 2,000 9:48 21:07 — ⚔ M@A Rush
33 1,466 11:45 19:46 —
24 1,035 12:03 20:06 31:49 ⛏ Fast Castle
23 1,020 10:03 16:18 39:43 ⛏ Fast Castle
22 959 13:10 21:07 32:13 ⛏ Fast Castle
16 692 10:37 20:41 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,645 16,415 13,720 3,800 61,580 71,798
28,085 13,757 7,190 2,930 51,962 61,626
22,175 8,845 13,120 200 44,340 50,915
19,165 13,098 5,705 2,295 40,263 41,389
15,990 10,535 7,995 2,900 37,420 45,678
17,285 9,545 6,610 3,340 36,780 39,909
15,185 10,558 3,550 2,000 31,293 34,771
7,065 5,961 1,575 300 14,901 17,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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