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Lombardia

509270917Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 56m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
54 3,048 10:32 14:49 29:24 ⛏ Fast Castle
54 3,063 9:54 21:48 34:57
42 2,414 9:05 22:03 34:50 ⚔ Scout Rush
36 2,033 9:53 17:40 28:45 ⛏ Fast Castle
33 1,870 13:01 19:52 37:13
27 1,566 10:50 21:26 35:42 ⛏ Fast Castle
23 1,300 11:58 18:39 34:01 ⛏ Fast Castle
22 1,269 12:33 18:42 34:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,435 21,838 21,195 2,750 88,218 92,503
38,535 26,020 15,315 4,325 84,195 94,058
29,195 32,870 7,795 3,830 73,690 81,387
30,870 16,536 20,400 4,305 72,111 74,032
25,435 19,984 23,120 3,365 71,904 83,523
20,555 21,982 16,030 7,605 66,172 83,598
34,405 13,515 13,720 3,230 64,870 73,616
19,165 16,407 6,200 1,700 43,472 46,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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