AoeStats
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Arabia

508952151Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 6m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Byzantines · Mexico
1167
+14
🇨🇱 Gurjaras · Chile
1154
+15
🇫🇷 Muisca · France
1143
+15
🇹🇼 Berbers · Taiwan
1090
+18
🇩🇪 Danes · Germany
1291
-22
🇩🇪 Lithuanians · Germany
1224
-19
🇩🇪 Teutons · Germany
1007
-11
🇦🇹 Spanish · Austria
998
-10
Player eAPM Actions Feudal Castle Imperial Opening
56 370 — — —
51 337 — — —
37 242 — — —
36 241 — — —
36 236 — — —
26 172 — — —
15 102 — — —
1 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 325 0 0 1,625 1,777
900 279 0 0 1,179 1,345
850 250 0 0 1,100 1,210
750 250 0 0 1,000 1,123
600 350 0 0 950 976
650 275 0 0 925 855
650 250 0 0 900 1,195
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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