AoeStats
← NuMa | JuanMan

Lombardia

509970331Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 53m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Varangians · Colombia
1365
+15
🇨🇴 Malay · Colombia
1319
+17
🇬🇧 Varangians · United Kingdom
1364
-17
🇬🇧 Cumans · United Kingdom
1328
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,526 8:49 18:24 44:11 ⚔ M@A FC
41 2,176 9:36 20:43 38:05 ⚔ Scout Rush
31 1,663 9:54 14:22 39:16 ⛏ Fast Castle
23 1,223 9:14 21:05 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,405 11,520 25,150 2,740 85,815 89,722
27,525 13,863 15,155 2,600 59,143 71,832
26,625 14,350 6,975 540 48,490 54,624
17,005 11,046 6,120 3,000 37,171 38,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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