AoeStats
← NuMa | JuanMan

Arabia

509910985Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 63m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Wei · Colombia
1358
+12
🇨🇴 Saxons · Colombia
1319
+14
🇭🇷 Byzantines · Croatia
1270
-13
1265
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,539 9:39 22:46 35:38 ⚔ M@A into Archers into Skirms
43 2,768 9:20 20:22 38:32 ⚔ Archer Rush
41 2,608 11:02 28:20 — ⚔ Archers into Skirms
38 2,409 9:19 21:20 36:30 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
48,920 28,914 28,725 4,650 111,209 117,290
26,270 31,271 23,005 2,750 83,296 102,036
30,000 21,558 18,415 4,805 74,778 84,638
14,100 22,488 1,825 2,895 41,308 42,169
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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