AoeStats
← NuMa | JuanMan

Nomad

509686245Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 47m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saxons · Germany
1490
+13
🇩🇪 Koreans · Germany
1346
+19
🇩🇪 Huns · Germany
1294
+21
🇨🇴 Tupi · Colombia
1513
-23
🇨🇴 Jurchens · Colombia
1374
-16
🇨🇴 Berbers · Colombia
1333
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 3,593 14:48 18:26 46:07 ⛏ Fish Boom FC
44 2,067 12:31 21:10 44:04 ⚔ Fish Boom into Towers FC
36 1,713 13:40 20:09 38:34 ⛏ Fish Boom FC
34 1,623 14:31 20:51 38:11 ⛏ Fish Boom FC
26 1,248 14:31 18:53 41:16 ⛏ Fish Boom FC
25 1,182 15:56 20:50 40:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,105 22,794 6,660 3,310 44,869 51,000
15,120 16,857 9,785 2,605 44,367 46,412
17,765 14,458 5,900 3,615 41,738 45,005
15,015 7,291 8,620 1,615 32,541 34,735
11,305 9,975 5,680 2,380 29,340 29,534
8,350 9,731 6,320 2,830 27,231 27,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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