AoeStats
← NuMa | JuanMan

Black Forest

509672320Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 26m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Burmese · Colombia
1478
+11
🇨🇴 Khitans · Colombia
1322
+17
🇨🇴 Japanese · Colombia
1276
+19
🇺🇸 Wu · United States
1375
-17
🇺🇸 Danes · United States
1369
-16
🇫🇷 Mongols · France
1303
-14
Player eAPM Actions Feudal Castle Imperial Opening
80 2,091 9:31 23:24 — ⚔ M@A into Archers
57 1,502 9:29 16:36 — ⛏ Fast Castle
34 880 11:30 15:03 — ⛏ Fast Castle
33 873 10:22 16:00 — ⛏ Fast Castle
32 844 9:47 22:28 — ⚔ M@A into Towers FC
21 545 12:10 19:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,280 4,430 1,510 100 13,320 14,122
5,650 5,025 800 805 12,280 13,331
5,150 5,065 1,340 235 11,790 12,431
4,475 4,245 1,385 1,030 11,135 12,537
4,550 4,437 1,655 395 11,037 11,511
4,250 3,233 335 510 8,328 8,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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