AoeStats
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Arabia

508985155Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 28m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Berbers · Colombia
1335
+16
🇨🇴 Varangians · Colombia
1271
+18
🇨🇴 Romans · Colombia
1257
+19
🇺🇸 Magyars · United States
1386
-21
🇪🇸 Ethiopians · Spain
1357
-19
🇦🇷 Persians · Argentina
1218
-13
Player eAPM Actions Feudal Castle Imperial Opening
74 2,121 10:03 24:00 — ⚔ Drush into Archers
56 1,619 11:06 16:14 — ⛏ Fast Castle
42 1,210 9:25 21:27 — ⚔ Scout Rush
40 1,159 9:19 23:26 — ⚔ M@A into Skirms
34 972 11:42 16:22 — ⛏ Fast Castle
23 670 10:21 25:55 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,570 6,557 3,840 100 16,067 17,165
7,825 6,076 1,825 140 15,866 16,616
7,000 6,043 985 900 14,928 15,613
7,895 5,715 770 300 14,680 16,281
7,015 5,995 670 300 13,980 14,736
6,335 4,405 2,290 0 13,030 13,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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