AoeStats
← NuMa | JuanMan

Arabia

508971411Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 35m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
50 1,784 9:07 22:45 — ⚔ M@A into Skirms
43 1,530 9:37 22:11 34:12 ⚔ M@A into Archers into Skirms
41 1,468 9:12 21:49 — ⚔ Scout Rush
40 1,430 9:20 21:30 — ⚔ M@A FC
33 1,180 12:57 26:27 — ⚔ Drush into Archers
29 1,037 10:14 14:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,855 7,480 3,790 1,050 25,175 27,760
9,960 8,832 3,545 1,600 23,937 27,125
10,670 8,311 3,275 200 22,456 22,888
8,810 6,235 1,775 1,175 17,995 19,871
6,565 6,353 1,935 200 15,053 16,784
3,565 3,312 1,860 125 8,862 10,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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