AoeStats
← NuMa | JuanMan

Black Forest

508897904Analyzed
3v3 RM · 8d ago on Sep 24, 2026· 42m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1534
+6
🇦🇷 Varangians · Argentina
1494
+7
🇧🇷 Ethiopians · Brazil
1400
+10
🇨🇴 Celts · Colombia
1336
-9
🇨🇴 Burgundians · Colombia
1237
-7
🇨🇴 Romans · Colombia
1237
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,163 8:54 21:44 39:28 ⚔ Archer Rush
49 2,088 11:33 15:39 30:08 ⛏ Fast Castle
36 1,525 9:33 19:44 33:19 ⚔ Scout Rush
36 1,538 9:06 21:00 34:42 ⚔ M@A FC
30 1,269 10:01 13:39 28:23 ⛏ Fast Castle
30 1,265 9:58 19:51 29:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,490 24,989 12,030 2,250 58,759 62,244
26,515 15,261 10,005 3,200 54,981 60,305
19,865 13,432 11,225 2,500 47,022 57,780
16,345 14,582 9,450 1,975 42,352 44,370
18,205 12,960 7,285 1,500 39,950 41,717
15,670 8,540 6,095 1,585 31,890 36,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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