AoeStats
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Nomad

509173746Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 57m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Lithuanians · Czechia
1030
+15
🇨🇿 Bohemians · Czechia
1019
+16
🇨🇿 Aztecs · Czechia
962
+18
🇪🇸 Koreans · Spain
1107
-19
🇪🇸 Danes · Spain
1065
-19
🇪🇸 Vikings · Spain
866
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 3,140 14:13 20:02 36:02 ⚔ Fish Boom FC into Archers
25 1,427 18:36 25:30 42:00 ⚔ Fish Boom FC into Skirms
21 1,199 15:51 25:19 37:04 ⚔ Fish Boom into Towers into Fire Galleys FC
21 1,231 15:01 20:16 41:42 ⛏ Fish Boom FC
17 971 14:49 19:16 — ⛏ Fish Boom FC
11 645 22:26 27:18 46:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,895 18,919 14,805 4,500 59,119 70,953
14,750 26,450 13,280 2,040 56,520 61,882
9,350 27,028 9,430 4,805 50,613 50,563
16,775 13,160 7,445 600 37,980 39,378
14,015 8,810 4,895 3,800 31,520 34,096
8,195 4,705 2,910 2,150 17,960 26,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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