AoeStats
← PILLORA

Arena

510259287Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 39m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Saracens · China
765
+16
🇺🇸 Britons · United States
717
+18
🇲🇽 Turks · Mexico
805
-18
🇲🇽 Romans · Mexico
740
-16
Player eAPM Actions Feudal Castle Imperial Opening
23 895 10:20 14:45 31:48 ⛏ Fast Castle
20 804 10:24 22:24 35:15 ⛏ Fast Castle
19 731 11:17 16:24 32:11 ⛏ Fast Castle
14 551 12:51 19:46 37:54

Resources

Player Food Wood Gold Stone Spent Collected
15,850 15,180 9,130 6,800 46,960 67,385
12,325 9,140 5,830 1,400 28,695 30,119
11,040 12,060 3,940 1,400 28,440 34,250
9,600 8,955 1,775 2,150 22,480 29,453
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.