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Fortress

510038070Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 54m 37s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
785
+15
🇺🇸 Franks · United States
779
+15
🇲🇽 Mongols · Mexico
802
-16
🇲🇽 Britons · Mexico
733
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,352 6:53 13:07 28:32 ⛏ Fast Castle
22 1,205 7:43 13:29 32:50 ⛏ Fast Castle
15 819 9:39 15:04 31:27 ⛏ Fast Castle
15 811 8:09 16:03 29:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,410 17,985 15,595 3,100 70,090 78,528
26,825 21,970 11,375 3,050 63,220 76,720
22,015 16,495 12,220 1,500 52,230 71,811
16,750 19,400 8,235 2,430 46,815 48,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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