AoeStats
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Black Forest

510033234Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 64m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Persians · Peru
786
+16
768
+17
🇲🇽 Teutons · Mexico
820
-18
🇲🇽 Britons · Mexico
748
-15
Player eAPM Actions Feudal Castle Imperial Opening
28 1,812 11:54 17:13 29:18 ⛏ Fast Castle
23 1,474 14:51 21:32 29:46 ⛏ Fish Boom FC
15 992 14:46 21:25 34:20 ⛏ Fast Castle
11 736 11:54 17:40 33:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,855 25,545 21,370 4,500 98,270 128,078
27,820 27,030 19,800 3,805 78,455 97,991
30,140 20,377 18,310 3,900 72,727 83,071
16,265 17,187 4,475 2,625 40,552 41,780
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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