AoeStats
← Khudalzk

Nomad

508913246Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 72m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Poles · Czechia
853
+17
🇨🇿 Sicilians · Czechia
830
+18
🇩🇪 Slavs · Germany
886
-19
🇩🇪 Danes · Germany
849
-16
Player eAPM Actions Feudal Castle Imperial Opening
19 1,404 14:04 25:52 38:28 ⚔ Fish Boom into Scouts
12 910 14:06 24:16 37:18 ⛏ Fish Boom FC
12 867 15:45 22:32 44:52 ⚔ Fish Boom into Archers
8 589 15:28 20:53 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,790 23,560 19,445 3,735 80,530 85,878
18,880 16,715 8,625 7,970 52,190 54,332
20,205 10,555 10,275 3,710 44,745 46,744
10,925 11,515 6,285 945 29,670 29,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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