Migration
508858080Analyzed1v1 RM
·
6d ago on Sep 24, 2026·
41m 38s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
arcolys's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
ig: sidneineto3
D
Feudal Age
13:55
vs 11:47
btm 9%
Castle Age
22:20
vs 19:42
btm 25%
Imperial Age
37:46
vs 35:33
btm 35%
eAPM
21
vs 24
btm 41%
First military
18:03
vs 11:01
btm 3%
▼
Slow Feudal Age at 13:55 — slower than 91% of analysed players on Migration
▼
Slow Castle Age at 22:20 — slower than 75% of analysed players on Migration
▼
Loom after the Feudal click (20:17) — usually safest before it
▼
First military only at 18:03 (Transport Ship) — later than 97% of analysed players on Migration
▲
Town centers almost never idle — 42s across the first 22:20
arcolys
C
Feudal Age
8:34
vs 11:47
top 0%
Castle Age
24:54
vs 19:42
btm 11%
Imperial Age
—
vs 35:33
btm 0%
eAPM
12
vs 24
btm 9%
First military
10:11
vs 11:01
top 38%
▲
Fast Feudal Age at 8:34 — faster than 100% of analysed players on Migration
▼
Slow Castle Age at 24:54 — slower than 89% of analysed players on Migration
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 3:29 of the first 24:54 — keep villagers queued