AoeStats
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Black Forest

510323589Analyzed
4v4 RM · 17h ago on Sep 30, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
780
+16
🇦🇺 Celts · Australia
761
+17
🇫🇮 Danes · Finland
741
+18
🇫🇮 Portuguese · Finland
728
+19
🇯🇵 Khmer · Japan
813
-19
🇻🇪 Franks · Venezuela
806
-18
🇺🇸 Romans · United States
804
-18
🇮🇹 Bohemians · Italy
721
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,869 11:34 20:25 32:06 ⛏ Fast Castle
31 1,817 12:30 18:00 37:49 ⛏ Fast Castle
25 1,481 10:24 17:29 34:02 ⛏ Fast Castle
21 1,269 11:14 21:16 37:46 ⛏ Fast Castle
18 1,040 11:50 20:42 37:31 ⛏ Fast Castle
18 1,095 12:24 21:17 30:23 ⛏ Fish Boom FC
16 966 11:40 21:59 36:46 ⛏ Fast Castle
13 742 11:09 27:19 35:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,805 35,970 21,595 3,250 88,620 90,790
32,590 24,779 20,770 4,200 82,339 106,636
37,470 23,384 15,845 1,975 78,674 90,326
27,180 28,070 21,645 850 77,745 89,175
37,580 16,185 19,315 4,395 77,475 89,860
27,405 14,728 19,075 3,805 65,013 72,302
16,105 24,850 16,085 3,280 60,320 70,111
30,620 10,029 9,070 2,885 52,604 68,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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