AoeStats
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Arena

509711645Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 48m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1035
+12
🇧🇷 Mongols · Brazil
973
+14
🇩🇪 Malay · Germany
930
+16
🇧🇷 Khmer · Brazil
846
+19
🇳🇱 Danes · Netherlands
967
-17
🇫🇷 Persians · France
927
-15
🇹🇷 Wu · Türkiye
926
-15
🇳🇱 Bohemians · Netherlands
897
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,536 12:05 17:55 35:11 ⛏ Fast Castle
30 1,460 10:33 15:27 30:14 ⛏ Fast Castle
28 1,360 15:22 20:03 34:24 ⛏ Fast Castle
21 1,004 10:51 15:18 37:36 ⛏ Fast Castle
16 783 9:37 14:52 — ⛏ Fast Castle
16 793 12:01 17:26 30:28 ⛏ Fast Castle
15 743 10:20 17:53 30:59 ⛏ Fast Castle
12 583 12:45 18:14 37:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,815 22,395 13,365 2,065 65,640 66,386
27,175 16,620 14,715 2,350 60,860 71,330
11,715 15,425 13,265 3,450 43,855 52,416
17,470 12,863 6,365 1,765 38,463 42,414
19,680 7,573 7,775 2,350 37,378 41,633
15,915 14,635 5,940 850 37,340 50,905
10,430 10,555 4,570 2,360 27,915 32,154
10,490 10,475 3,630 1,855 26,450 30,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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