AoeStats
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Black Forest

510504350Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 77m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
940
+20
🇦🇺 Khmer · Australia
926
+10
🇦🇺 Varangians · Australia
872
+12
🇦🇺 Huns · Australia
854
+12
🇷🇺 Malay · Russia
873
-27
🇩🇰 Celts · Denmark
806
-12
🇬🇧 Romans · United Kingdom
737
-9
698
-8
Player eAPM Actions Feudal Castle Imperial Opening
44 3,431 10:34 17:30 32:59 ⛏ Fast Castle
23 1,805 12:33 16:31 32:10 ⛏ Fast Castle
19 1,482 11:41 15:28 31:23 ⛏ Fast Castle
17 1,314 11:22 18:17 33:34 ⛏ Fast Castle
15 1,132 16:20 28:25 40:58 ⛏ Fast Castle
13 1,044 13:01 17:30 36:56 ⛏ Fast Castle
12 911 12:58 18:32 35:42 ⛏ Fast Castle
12 954 12:16 20:19 39:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,040 28,731 24,175 2,560 105,506 111,765
40,890 25,670 30,510 2,900 99,970 148,451
37,345 25,996 28,050 2,190 93,581 147,367
29,400 32,964 26,055 3,095 91,514 105,953
33,710 37,896 15,225 4,265 91,096 97,192
24,370 30,665 29,980 3,190 88,205 105,443
30,640 9,322 18,965 1,265 60,192 105,450
21,780 23,171 4,970 3,715 53,636 56,250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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