AoeStats
← AiM | Fubuki Sinri

African Clearing

510681232Analyzed
4v4 RM · 22h ago on Oct 2, 2026· 23m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1749
+10
🇲🇽 Mongols · Mexico
1740
+10
🇷🇺 Georgians · Russia
1706
+11
🇲🇽 Vietnamese · Mexico
1671
+12
🇨🇱 Japanese · Chile
1713
-14
🇦🇷 Khitans · Argentina
1567
-10
🇦🇷 Gurjaras · Argentina
1567
-10
🇲🇽 Vietnamese · Mexico
1548
-9
Player eAPM Actions Feudal Castle Imperial Opening
53 1,247 11:57 19:45 — ⚔ Scout Rush
49 1,160 11:44 — — ⚔ Archer Rush
47 1,116 11:26 — — ⚔ Archer Rush
45 1,077 — — —
40 956 10:41 — — ⚔ Scout Rush
40 957 14:02 17:45 — ⛏ Fish Boom FC
32 747 12:19 — — ⚔ Scout Rush
30 714 12:31 17:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,725 4,917 330 600 11,572 11,345
5,810 3,584 870 200 10,464 10,575
5,130 3,755 1,150 300 10,335 9,692
3,210 3,580 1,360 100 8,250 8,816
4,800 2,782 250 225 8,057 7,973
4,085 3,263 50 200 7,598 7,695
2,410 2,574 50 330 5,364 5,539
2,200 2,016 320 240 4,776 4,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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