AoeStats
← AiM | Fubuki Sinri

Pilgrims

510030238Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 59m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Celts · Taiwan
1529
+19
🇺🇸 Saxons · United States
1516
+20
🇭🇰 Teutons · Hong Kong SAR China
1497
+21
🇹🇼 Aztecs · Taiwan
1470
+21
1628
-21
🇨🇱 Persians · Chile
1626
-21
🇦🇷 Khitans · Argentina
1583
-20
🇲🇽 Vietnamese · Mexico
1574
-19
Player eAPM Actions Feudal Castle Imperial Opening
54 3,181 12:20 17:01 45:15 ⛏ Fish Boom FC into Fire Galleys
51 3,011 11:24 15:30 28:34 ⛏ Fish Boom FC into Fire Galleys
48 2,861 11:14 18:58 43:04 ⚔ Fish Boom into Archers
44 2,601 12:41 16:12 24:48 ⛏ Fish Boom FC
40 2,384 10:55 14:38 30:10 ⛏ Fish Boom FC into Galleys
33 1,953 13:13 17:10 34:41 ⛏ Fish Boom FC
26 1,555 10:32 18:55 36:55 ⛏ Fish Boom FC into Galleys
19 1,131 10:43 25:17 35:36 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
40,750 33,030 21,260 1,040 96,080 114,611
26,050 37,828 18,795 5,275 87,948 99,870
30,010 33,159 10,355 7,065 80,589 96,718
41,355 23,445 9,670 1,010 75,480 79,454
25,605 23,930 20,360 3,415 73,310 107,311
20,635 34,861 12,160 2,225 69,881 82,000
30,265 21,252 11,990 1,455 64,962 74,749
12,875 17,658 7,320 2,895 40,748 43,335
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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