AoeStats
← AiM | Fubuki Sinri

MegaRandom

510021413Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 46m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1623
+16
🇺🇸 Malay · United States
1579
+18
🇦🇷 Persians · Argentina
1577
+18
🇲🇽 Britons · Mexico
1566
+19
🇮🇳 Varangians · India
1835
-25
🇺🇸 Tatars · United States
1627
-18
🇺🇸 Khmer · United States
1547
-15
🇺🇸 Britons · United States
1510
-13
Player eAPM Actions Feudal Castle Imperial Opening
85 3,951 9:05 20:38 32:02 ⚔ Archer Rush
69 3,179 9:49 22:04 36:35 ⚔ Archer Rush
69 3,174 8:53 24:16 41:04 ⚔ Scout Rush
67 3,091 10:23 14:09 30:15 ⛏ Fast Castle
46 2,136 10:21 13:35 35:22 ⚔ FC into Scouts
36 1,686 8:55 19:18 34:46 ⚔ Scout Rush
34 1,560 10:37 15:11 41:37 ⛏ Fast Castle
32 1,485 9:11 20:10 38:38 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,020 17,374 19,600 1,600 68,594 79,303
27,550 13,772 18,350 865 60,537 62,846
29,530 10,338 16,960 950 57,778 61,888
25,760 12,160 17,670 1,500 57,090 64,826
17,865 18,741 11,875 2,155 50,636 53,973
13,385 15,201 11,695 2,250 42,531 46,943
13,630 13,603 9,765 1,080 38,078 42,232
10,850 12,415 7,975 2,950 34,190 36,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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