AoeStats
← AiM | Fubuki Sinri

Arabia

509821673Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 65m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
72 4,701 7:52 24:48 40:24 ⚔ Scout Rush
70 4,609 8:34 24:16 41:32 ⚔ Archer Rush
64 4,191 9:22 27:39 45:42 ⚔ Skirms into Archers
38 2,483 8:55 22:10 40:03 ⚔ Archer Rush
34 2,230 8:44 22:07 45:43 ⚔ Scout Rush
34 2,254 8:53 24:24 42:00 ⚔ Archer Rush
34 2,238 9:24 28:28 48:53 ⚔ Scout Rush
30 1,963 8:28 22:49 38:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,615 28,030 19,965 5,050 76,660 92,120
26,890 17,154 19,445 850 64,339 105,646
18,450 22,263 13,510 1,755 55,978 78,973
16,550 17,867 13,720 2,605 50,742 68,248
13,675 17,077 15,125 2,165 48,042 50,397
14,455 19,201 10,685 2,300 46,641 48,032
19,520 9,137 9,840 1,700 40,197 42,061
17,300 8,515 9,105 815 35,735 35,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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