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Lombardia

509998683Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 53m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
25 1,314 11:20 19:05 34:11 ⛏ Fast Castle
23 1,203 11:50 22:01 35:32 ⚔ M@A Rush
21 1,137 10:41 19:32 31:11 ⛏ Fast Castle
21 1,104 12:07 17:07 34:40 ⛏ Fast Castle
20 1,087 11:04 23:55 42:16 ⛏ Fast Castle
20 1,039 13:06 24:03 35:58 ⛏ Fast Castle
17 919 11:07 16:01 39:39 ⛏ Fast Castle
8 447 14:23 26:53 49:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,735 23,912 12,335 1,745 65,727 80,705
29,310 17,407 12,415 3,450 62,582 77,419
23,775 15,048 15,045 3,470 57,338 62,234
26,970 12,945 13,290 3,340 56,545 62,269
25,570 9,380 14,380 5,000 54,330 74,254
21,665 16,520 6,815 1,860 46,860 61,864
22,120 16,393 4,105 850 43,468 63,638
21,660 8,435 11,300 650 42,045 45,981
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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