AoeStats
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Black Forest

508714634Analyzed
4v4 RM · 7d ago on Sep 23, 2026· 65m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Turks · Greece
801
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786
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785
+17
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781
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824
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🇨🇴 Bohemians · Colombia
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Player eAPM Actions Feudal Castle Imperial Opening
42 2,756 12:38 23:13 31:28 ⛏ Fast Castle
38 2,491 12:57 22:32 34:22 ⚔ FC into Archers
24 1,549 14:46 27:43 38:44 ⚔ M@A into Towers
17 1,080 12:31 18:47 34:23 ⛏ Fast Castle
16 1,052 11:17 21:30 29:34 ⛏ Fast Castle
15 1,008 15:16 28:00 41:25 ⚔ Skirmisher Rush
11 708 14:19 24:53 37:40 ⛏ Fast Castle
11 715 16:41 22:29 34:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,240 46,768 27,675 2,500 113,183 130,003
23,475 35,555 26,860 1,590 87,480 103,485
33,545 29,569 20,745 3,010 86,869 101,057
29,775 24,769 22,070 4,325 80,939 101,444
22,415 27,836 14,400 1,620 66,271 82,617
19,425 25,225 16,500 1,650 62,800 83,469
23,415 16,111 18,070 3,795 61,391 108,149
20,440 19,467 9,070 1,875 50,852 57,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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