AoeStats
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Arena

508544776Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 58m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mapuche · Chile
792
+17
🇨🇴 Bohemians · Colombia
772
+18
🇺🇸 Danes · United States
751
+19
🇺🇸 Italians · United States
873
-20
🇲🇽 Magyars · Mexico
872
-21
🇦🇷 Bohemians · Argentina
704
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 1,371 13:28 20:20 51:01 ⛏ Fast Castle
21 1,235 10:29 21:38 39:23 ⚔ FC into Champis
18 1,025 10:56 20:01 32:51 ⛏ Fast Castle
16 950 12:17 17:16 36:44 ⛏ Fast Castle
14 806 11:55 17:55 32:09 ⛏ Fast Castle
12 704 12:23 20:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,760 23,680 20,370 5,035 91,845 105,491
34,410 17,520 9,355 1,545 62,830 74,742
15,330 19,850 13,660 3,060 51,900 67,259
21,000 17,785 11,180 1,500 51,465 75,748
16,910 20,050 4,380 2,380 43,720 48,088
11,735 15,200 7,195 2,845 36,975 45,846
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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