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Black Forest

510744392Analyzed
4v4 RM · 8h ago on Oct 2, 2026· 22m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1434
+12
🇨🇳 Britons · China
1429
+12
🇹🇼 Danes · Taiwan
1383
+14
🇹🇼 Portuguese · Taiwan
1377
+14
🇹🇷 Malay · Türkiye
1382
-14
🇵🇱 Portuguese · Poland
1357
-14
🇫🇷 Britons · France
1319
-12
🇸🇪 Celts · Sweden
1313
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 924 9:27 20:15 — ⚔ M@A into Archers
33 731 10:48 15:37 — ⛏ Fast Castle
33 734 11:27 15:03 — ⛏ Fast Castle
29 655 10:30 14:35 — ⛏ Fast Castle
27 599 10:33 — — ⚔ Archers into Skirms
26 586 15:08 20:49 — ⛏ Fast Castle
25 564 13:30 19:41 — ⚔ M@A Rush
18 393 14:12 21:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,625 4,355 1,450 100 10,530 11,011
4,225 4,201 1,510 200 10,136 9,841
4,925 4,102 485 200 9,712 11,619
5,050 3,395 1,020 180 9,645 11,146
4,125 3,139 680 795 8,739 9,579
3,600 2,720 730 5 7,055 8,289
3,775 2,850 250 100 6,975 8,911
2,950 1,995 350 245 5,540 6,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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