AoeStats
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Arena

510739608Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 34m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Britons · Hong Kong SAR China
1418
+14
🇯🇵 Maya · Japan
1418
+14
🇹🇼 Saxons · Taiwan
1367
+16
🇨🇳 Franks · China
1350
+16
🇪🇸 Vikings · Spain
1389
-16
🇨🇳 Celts · China
1378
-15
🇩🇪 Cumans · Germany
1356
-15
🇻🇪 Mongols · Venezuela
1340
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 2,024 9:39 13:20 28:53 ⛏ Fast Castle
58 1,989 10:04 14:16 29:57 ⛏ Fast Castle
47 1,592 10:40 14:30 — ⛏ Fast Castle
36 1,210 10:54 15:47 — ⛏ Fast Castle
33 1,131 10:32 14:28 29:41 ⛏ Fast Castle
30 1,022 10:19 15:13 — ⛏ Fast Castle
30 1,038 9:18 20:40 31:03 ⚔ FC into Scouts
29 990 10:42 14:50 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,470 13,550 6,965 2,600 46,585 49,579
21,165 11,460 10,520 1,050 44,195 47,320
18,200 13,890 5,565 1,775 39,430 48,216
17,850 13,309 4,720 2,550 38,429 41,611
11,340 10,935 4,120 950 27,345 28,226
12,360 8,070 4,555 850 25,835 28,501
9,675 11,286 1,145 480 22,586 28,718
9,045 5,760 1,585 850 17,240 22,412
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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