AoeStats
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Arena

510516246Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 28m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Poles · Japan
1434
+13
🇪🇸 Italians · Spain
1329
+17
🇮🇳 Saracens · India
1311
+18
🇯🇵 Bulgarians · Japan
1257
+20
🇹🇼 Aztecs · Taiwan
1392
-19
🇹🇼 Saxons · Taiwan
1385
-18
🇨🇳 Spanish · China
1336
-16
🇹🇼 Persians · Taiwan
1299
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,257 9:38 13:44 — ⛏ Fast Castle
42 1,210 11:24 14:56 — ⛏ Fast Castle
31 910 10:15 13:48 — ⛏ Fast Castle
30 871 10:35 14:34 — ⛏ Fast Castle
28 804 10:15 14:27 — ⛏ Fast Castle
28 804 11:22 15:15 28:05 ⛏ Fast Castle
23 661 9:08 — —
21 605 10:54 14:36 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,735 9,290 3,655 950 27,630 30,285
10,745 8,318 2,170 1,050 22,283 28,162
9,050 5,560 3,655 1,510 19,775 20,467
5,850 7,220 3,780 130 16,980 18,160
6,390 3,760 1,465 3,955 15,570 17,079
6,040 4,090 1,190 795 12,115 12,183
4,600 2,970 50 250 7,870 15,665
3,030 1,570 350 650 5,600 6,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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